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Re:Whishlist March 2008 (1 viewing) (1) Guest
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TOPIC: Re:Whishlist March 2008
#715
coyote_nq (Admin)
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ICQ#: 7279406 Gender: Male DS Servicios alejandro.donato@hotmail.com Location: Buenos Aires, Argentina Birthdate: 1976-01-24
Whishlist March 2008 2 Years, 6 Months ago Karma: 1  
I was thinking about that be nice if the bot manage some thinks like:

1 - A plsyers ping control. I see this usefull to avoid server lag. Quake 3 engine is laggy sometimes due the way it manages the server-client comunicatiom. And if a client reach a high ping value, all the players get lagged. Sometimes this was no noticed, but if the problem persist (a player is lagged about 15 sec for example) the server lags the other players too. So, if this can be implemented (i see other bots that do it, like BigBrother) can be really usefull.

2 - Headshot advertising. I notice that the bot advertise headshots when one player hits another in helmet or head and it gets a damage up to 51%. All the users loves this feature, so, can it be improved. I suggest adding in the headshot msg the victim's name (like this: HEADSHOOT!: $headshooter blows $headshooted head's off! (total: $X times)(if it was a 100% head shoot) or $headshooter makes an hole on $headshooted helmet! (total: $X times) (if it was a 51% helmet shoot)

I still thinking snd asking players about other features to add and i'll post it.

Greetings

Alejandro
 
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#716
Parantido (Admin)
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Re:Whishlist March 2008 2 Years, 6 Months ago Karma: 22  
Always a good job Alejandro,

For first features i'm already working on, we'll have that in the next release (with mysql statistics charging, spectates control, public ads, and more over)

For the second one i've a problem to retrieve hit damage. Server log doesn't supply that!! (Hit damage it's a client implementation, based on hit location + hitting weapon).

I can try to differentiate Helmet Hit with the next message, if next message to parse is a kill line (according with prec line) i can give a 100% helmet count, otheriwse 50%.

Parantido
 
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#722
coyote_nq (Admin)
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ICQ#: 7279406 Gender: Male DS Servicios alejandro.donato@hotmail.com Location: Buenos Aires, Argentina Birthdate: 1976-01-24
Re:Whishlist March 2008 2 Years, 5 Months ago Karma: 1  
I was taking a look to a server game log file.

I notice that:

There are some parameters before the hit desc, maybe this ones are damage ratios and pos.

There are different descriptions to the shots.
Example, a HEAD shoot is alwasys 100% damage (a real headshot)
If the player is using helmet, deppends on the weapon.
A SR8 riffle give a 100% damage even with helmet. The rest of the weapons shows 51% damage.

The damage is not managed by the client (if it was like that, u can modify the client and made a pistol shot give 200% damage to the opponent .)

But is coded in the line that report it, or its calculated taking in count where the hit was and the opponent weapon.

So, can be identified by the bot. It can be a funny feature, no really important. So, when bugs are fixed, we can work together in this fun stuff.

Thanks
 
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#724
Parantido (Admin)
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Re:Whishlist March 2008 2 Years, 5 Months ago Karma: 22  
No no,

ther's a misunderstanding! Client doesn't manage hit ratio/damage but only do some calculation based on hit point and weapon (an ak109 on torso give up to 60%).

But i can't view hit damage on my server log, only logs like this:

1:39 Kill: 0 3 25: SbK_symon killed Sziro by UT_MOD_HEGRENADE
1:42 Hit: 0 1 4 9: ThaNaToS hit SbK_symon in the Arms
1:42 Hit: 1 0 3 9: SbK_symon hit ThaNaToS in the Kevlar
1:42 Hit: 0 1 4 9: ThaNaToS hit SbK_symon in the Arms
1:42 Hit: 1 0 3 9: SbK_symon hit ThaNaToS in the Kevlar
1:43 Hit: 0 1 5 9: ThaNaToS hit SbK_symon in the Legs
1:43 Hit: 0 1 3 9: ThaNaToS hit SbK_symon in the Kevlar
1:43 Hit: 0 1 3 9: ThaNaToS hit SbK_symon in the Kevlar
1:43 Kill: 1 0 20: ThaNaToS killed SbK_symon by UT_MOD_G36

Have you a particular server configuration that you can suggest to me?

Many Tnx

Parantido
 
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#726
coyote_nq (Admin)
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ICQ#: 7279406 Gender: Male DS Servicios alejandro.donato@hotmail.com Location: Buenos Aires, Argentina Birthdate: 1976-01-24
Re:Whishlist March 2008 2 Years, 5 Months ago Karma: 1  
great job in the new release.

some other sugestion i see and i like it.

In may sauerbraten clan, we have moded servers and a service bot.
It allows us to manage server via IRC.
We auth to bot with the same passwords ans usernames we use at our game servers (via private chatwith the bot) and we can even remote talk,kick etc...
And the most usefull is that bot reports to an IRC channel.

an example

Code:

<tc-bot> TC2: Didda-iMac (0): gg <tc-bot> TC2: DISCONNECTED: niceto (1) <tc-bot> TC2: MAP CHANGED: map: fb_capture mode: regen capture <tc-bot> TC1: CONNECTED: unnamed (0) |:| MAP CHANGED: map: nmp9 mode: capture <tc-bot> TC1: DISCONNECTED: unnamed (0) <tc-bot> TC2: STATUS: players: 8 map: fb_capture mode: regen capture remaining: 14 min - TEAM SCORE: evil: 0 good: 4 - RANK: boy (2 / 36%) unnamed (2 / 30%) budred (2 / 19%) <tc-bot> TC2: CONNECTED: Jackal (1)
TC1 and TC2 made reference to the server. Show connects/disconnects of clients and clients chat All this in a special created channel. Maybe an IRC plugin can be added?
 
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Alejandro

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#732
coyote_nq (Admin)
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ICQ#: 7279406 Gender: Male DS Servicios alejandro.donato@hotmail.com Location: Buenos Aires, Argentina Birthdate: 1976-01-24
Re:Wishlist March 2008 2 Years, 5 Months ago Karma: 1  
I see a very usefull tool in other server.
While you are recording a demo... a master say WATCH [NICK] and the bot gives back the IP of the player...
Usefull cause you can have the info included in the demo.. no need to see server logs or status to grab that info. Can this command be added?

And i see too that some advertisements can be shown in the left top of the screen.. maybe this is a better place to set the ADVs so it dont interrupt the chat.

Greetings
 
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Alejandro

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