I was taking a look to a server game log file.
I notice that:
There are some parameters before the hit desc, maybe this ones are damage ratios and pos.
There are different descriptions to the shots.
Example, a HEAD shoot is alwasys 100% damage (a real headshot)
If the player is using helmet, deppends on the weapon.
A SR8 riffle give a 100% damage even with helmet. The rest of the weapons shows 51% damage.
The damage is not managed by the client (if it was like that, u can modify the client and made a pistol shot give 200% damage to the opponent

.)
But is coded in the line that report it, or its calculated taking in count where the hit was and the opponent weapon.
So, can be identified by the bot. It can be a funny feature, no really important. So, when bugs are fixed, we can work together in this fun stuff.
Thanks